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Poly Haven

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An AI agent for Poly Haven. It works in a scene with a live connection to Poly Haven. It asks before it writes, and every run is traced.

Search and pull from Poly Haven's public CC0 library: ~980 HDR environment maps, ~785 PBR texture sets, ~520 models. No key, no attribution, and licensed so assets can be rehosted and shipped inside a published scene. Image-based lighting from one HDRI is the difference between a 3D view that reads as a product render and one that reads as a toy.

Media No auth 4 asset types

What you can connect

Add these to your scene and AI gets access.

Account Accounts

Public Poly Haven CC0 library access (no key needed)

HDRI HDRIs

A CC0 HDR environment map — image-based lighting for a 3D scene

Poly Haven IDKindTagsAuthorsMax resolutionThumbnailPoly Haven page
Texture Textures

A CC0 PBR texture set — diffuse, normal, roughness, AO, displacement

Poly Haven IDKindTagsAuthorsMax resolutionThumbnailPoly Haven page
Model Models

A CC0 3D model — glTF, USD and FBX

Poly Haven IDKindTagsAuthorsMax resolutionThumbnailPoly Haven page

Connect Poly Haven over MCP

Daslab is itself an MCP server.

Connect Poly Haven in a scene, then pin that scene's URL in Claude Code, Cursor, or any MCP client. The agent there gets your Poly Haven tools, and your approval gate and trace travel with them.

https://daslab.run/mcp/<your-world>/<your-scene>

One scene can hold Poly Haven and everything else you connect, so a single endpoint carries them all. Set up a client.

Use cases

  • Light a 3D scene with an industrial workshop HDRI
  • Pull a concrete floor PBR set for a factory view
  • Browse and add environment maps from the Add Asset picker

From Poly Haven

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